Handling Events in Node.js with EventEmitter

Introduction

In this tutorial, we are going to take a look at Node's native EventEmitter class. You'll learn about events, what you can do with an EvenEmitter, and how to leverage events in your application.

We'll also cover what other native modules extend from the EventEmitter class and some examples to understand what is going behind the scenes.

So in a nutshell, we will cover almost everything you need to know about the EventEmitter class.

We will be using some basic ES6 features such as JavaScript classes and arrow functions in this tutorial. It's helpful, but not mandatory, if you have some prior knowledge of ES6 syntax.

What Is an Event?

A whole software paradigm revolves around events and their usage. Event-driven architecture is relatively common nowadays and event-driven applications produce, detect, and react to different kinds of events.

We can arguably say that the core of the Node.js is partly event-driven since many native modules such as the file system (fs), and stream module are written as EventEmitters themselves.

In event-driven programming, an event is the result of a single or multiple actions. This can be a user action or a periodic output from a sensor, for example.

You can view event-driven programs as publish-subscribe models where a publisher triggers events and subscribers listen to them and act accordingly.

For example, let's assume that we have an image server where users can upload images. In event-driven programming, an action such as uploading the image would emit an event. To make use of it, there would also be 1..n subscribers to that event.

Once the upload event is fired, a subscriber can react to it by sending an email to the administrator of the website, letting them know that a user has uploaded a photo. Another subscriber might collect information about the action and persist them in the database.

These events are typically independent of each other, though they could also be dependent.

What Is an EventEmitter?

The EventEmitter class is a built-in class which resides in the events module. According to the documentation:

Much of the Node.js core API is built around an idiomatic asynchronous event-driven architecture in which certain kinds of objects (called "emitters") emit named events that cause Function objects ("listeners") to be called"

This class can, to an extent, be described as a helper implementation of the pub/sub model since it helps event emitters (publishers) to publish events (messages) and listeners (subscribers) to act on these events - in a simple way.

Creating EventEmitters

That being said, let's go ahead and create an EventEmitter. This can be done either via creating an instance of the class itself, or by implementing it through a custom class and then creating an instance of that class.

Creating an EventEmitter Object

Let's start off with a simple event-emitting object. We'll create an EventEmitter which will emit an event that contains information about the application's uptime, every second.

First, import the EventEmitter class from the events modules:

const { EventEmitter } = require('events');

Then let's create an EventEmitter:

const timerEventEmitter = new EventEmitter();

To publish an event from this object is as easy as:

timerEventEmitter.emit("update");

We've specified the event name and published it as an event. Nothing happens since there's no listener to react to this event, though. Let's make this event repeat every second.

Using the setInterval() method, a timer is created which will publish the update event every second:

let currentTime = 0;

// This will trigger the update event each passing second
setInterval(() => {
    currentTime++;
    timerEventEmitter.emit('update', currentTime);
}, 1000);

The EventEmitter instance accepts an event name and an arbitrary set of arguments. In this case, we've passed the eventName as update and the currentTime as the time from the start of the application.

We trigger the emitter via the emit() method, which pushes the event with the information we've provided.

With our event-emitter ready, let's subscribe an event-listener to it:

timerEventEmitter.on('update', (time) => {
    console.log('Message Received from publisher');
    console.log(`${time} seconds passed since the program started`);
});

Using the on() method, passing the event name to specify which one we'd like to attach a listener to, allows us to create listeners. On the update event, a method is run which logs the time. You can add the same listener over and over again, and each one will subscribe to the event.

The second argument of the on() function is a callback that can accept any number of the extra data that was emitted by the event. Each listener can choose what data they want, once the order is kept.

Running this script should yield:

Message Received from publisher
1 seconds passed since the program started
Message Received from publisher
2 seconds passed since the program started
Message Received from publisher
3 seconds passed since the program started
...

By contrast, we can use the once() method to subscribe - if you need to execute something only the first time an event triggers:

timerEventEmitter.once('update', (time) => {
    console.log('Message Received from publisher');
    console.log(`${time} seconds passed since the program started`);
});

Running this code will yield:

Message Received from publisher
1 seconds passed since the program started

EventEmitter with Multiple Listeners

Now, let's make a different kind of event-emitter with three listeners. This one will be a countdown. One listener will update the user on each second, one listener will notify the user when the countdown is nearing its end and the last listener will trigger once the countdown has ended:

  • update - This event will trigger on every second
  • end - This event will trigger at the end of the countdown
  • end-soon - This event will trigger 2 seconds before the countdown is finished

Let's create a function that creates this event-emitter and returns it:

const countDown = (countdownTime) => {
    const eventEmitter = new EventEmitter();

    let currentTime = 0;

    // This will trigger the update event each passing second
    const timer = setInterval(() => {
        currentTime++;
        eventEmitter.emit('update', currentTime);

        // Check if countdown has reached to the end
        if (currentTime === countdownTime) {
            clearInterval(timer);
            eventEmitter.emit('end');
        }

        // Check if countdown will end in 2 seconds
        if (currentTime === countdownTime - 2) {
            eventEmitter.emit('end-soon');
        }
    }, 1000);
    return eventEmitter;
};

In this function, we have started an interval-based event that emits the update event in an interval of a second.

At the first if condition, we check if the countdown has reached the end and stop the interval-based event. If so, we fire an end event.

In the second condition, we check if the countdown is 2 seconds away from ending, and publish the end-soon event if so.

Now, let's add a few subscribers to this event emitter:

const myCountDown = countDown(5);

myCountDown.on('update', (t) => {
    console.log(`${t} seconds since the timer started`);
});

myCountDown.on('end', () => {
    console.log('Countdown is completed');
});

myCountDown.on('end-soon', () => {
    console.log('Count down will end in 2 seconds');
});

This code should yield:

1 seconds has been passed since the timer started
2 seconds has been passed since the timer started
3 seconds has been passed since the timer started
Count down will end in 2 seconds
4 seconds has been passed since the timer started
5 seconds has been passed since the timer started
Countdown is completed

Extending EventEmitter

In this section, let's make an event emitter with the same functionality, by extending the EventEmitter class. First, create a CountDown class that will handle the events:

const { EventEmitter } = require('events');

class CountDown extends EventEmitter {
    constructor(countdownTime) {
        super();
        this.countdownTime = countdownTime;
        this.currentTime = 0;
    }

    startTimer() {
        const timer = setInterval(() => {
            this.currentTime++;
            this.emit('update', this.currentTime);
    
            // Check if countdown has reached to the end
            if (this.currentTime === this.countdownTime) {
                clearInterval(timer);
                this.emit('end');
            }
    
            // Check if countdown will end in 2 seconds
            if (this.currentTime === this.countdownTime - 2) {
                this.emit('end-soon');
            }
        }, 1000);
    }
}
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As you can see, we can use this.emit() inside the class directly. Also, the startTimer() function is used to allow us control over when the countdown starts. Otherwise, it would start as soon as the object is created.

Let's create a new object of CountDown and subscribe to it:

const myCountDown = new CountDown(5);

myCountDown.on('update', (t) => {
    console.log(`${t} seconds has been passed since the timer started`);
});

myCountDown.on('end', () => {
    console.log('Countdown is completed');
});

myCountDown.on('end-soon', () => {
    console.log('Count down will be end in 2 seconds');
});

myCountDown.startTimer();

Running this will result in:

1 seconds has been passed since the timer started
2 seconds has been passed since the timer started
3 seconds has been passed since the timer started
Count down will be end in 2 seconds
4 seconds has been passed since the timer started
5 seconds has been passed since the timer started
Countdown is completed

An alias for the on() function is addListener(). Consider the end-soon event listener:

myCountDown.on('end-soon', () => {
    console.log('Count down will be end in 2 seconds');
});

We could have done the same with addListener() like this:

myCountDown.addListener('end-soon', () => {
    console.log('Count down will be end in 2 seconds');
});

They both work. They're almost like synonyms. However, most coders prefer to use on().

Important Functions of EventEmitter

Let's take a look at some of the important functions we can use on EventEmitters.

eventNames()

This function will return all active listener names as an array:

const myCountDown = new CountDown(5);

myCountDown.on('update', (t) => {
    console.log(`${t} seconds has been passed since the timer started`);
});

myCountDown.on('end', () => {
    console.log('Countdown is completed');
});

myCountDown.on('end-soon', () => {
    console.log('Count down will be end in 2 seconds');
});

console.log(myCountDown.eventNames());

Running this code will result in:

[ 'update', 'end', 'end-soon' ]

If we were to subscribe to another event such as myCount.on('some-event', ...), the new event will be added to the array as well.

Keep in mind that this method does not return the published events. It returns a list of events that are subscribed to it.

removeListener()

As the name suggests, this function removes a subscribed handler from an EventEmitter:

const { EventEmitter } = require('events');

const emitter = new EventEmitter();

const f1 = () => {
    console.log('f1 Triggered');
}

const f2 = () => {
    console.log('f2 Triggered');
}

emitter.on('some-event', f1);
emitter.on('some-event', f2);

emitter.emit('some-event');

emitter.removeListener('some-event', f1);

emitter.emit('some-event');

After the first event triggers, since both f1 and f2 are active - both functions will be executed. After that, we've removed f1 from the EventEmitter. When we emit the event again, only f2 will execute:

f1 Triggered
f2 Triggered
f2 Triggered

An alias for removeListener() is off(). For example, we could have written:

emitter.removeListener('some-event', f1);

As:

emitter.off('some-event', f1);

They both have the same effect.

removeAllListeners()

Again, as the name suggests - this function will remove all listeners from all events of an EventEmitter:

const { EventEmitter } = require('events');

const emitter = new EventEmitter();

const f1 = () => {
    console.log('f1 Triggered');
}

const f2 = () => {
    console.log('f2 Triggered');
}

emitter.on('some-event', f1);
emitter.on('some-event', f2);

emitter.emit('some-event');

emitter.removeAllListeners();

emitter.emit('some-event');

The first emit() will fire both f1 and f2 since they're active at that time. After removing them, the emit() function will emit the event, but no listeners will respond to it:

f1 Triggered
f2 Triggered

Error Handling

If you want to emit an error with your EventEmitter, it must be done with an error event-name. This is standard for all EventEmitter objects in Node.js. This event must also be accompanied by an Error object. For example, an error event can be emitted like this:

myEventEmitter.emit('error', new Error('Something bad happened'));

Any listeners for the error event should have a callback with one argument to capture the Error object and gracefully handle it. If an EventEmitter emits an error event, but there are no listeners subscribed for error events, the Node.js program would throw the Error that was emitted.

This will ultimately stop the Node.js process from running and exit your program, while displaying the stacktrace for the error in the console.

Let's assume, in our CountDown class, the countdownTime parameter cannot start off being less than 2 because we won't be able to trigger the event end-soon otherwise.

In such a case, let's emit an error event:

class CountDown extends EventEmitter {
    constructor(countdownTime) {
        super();

        if (countdownTimer < 2) {
            this.emit('error', new Error('Value of the countdownTimer cannot be less than 2'));
        }

        this.countdownTime = countdownTime;
        this.currentTime = 0;
    }

    // ...........
}

Handling this error is handled the same as other events:

myCountDown.on('error', (err) => {
    console.error('There was an error:', err);
});

It's considered good practice to always have a listener for error events.

Native Modules using EventEmitter

Many native modules in Node.js extend the EventEmitter class and thus are event-emitters themselves.

A great example is the Stream class. The official documentation states:

Streams can be readable, writable, or both. All streams are instances of EventEmitter.

Let's take a look at some classic Stream usage:

const fs = require('fs');
const writer = fs.createWriteStream('example.txt');

for (let i = 0; i < 100; i++) {
  writer.write(`hello, #${i}!\n`);
}

writer.on('finish', () => {
  console.log('All writes are now complete.');
});

writer.end('This is the end\n');

However, between the writing operation and the writer.end() call, we've added a listener. Streams emit a finished event upon completion. Other events, such as error, pipe and unpipe are emitted when an error occurs or a read-stream is piped to or unpiped from a write-stream.

Another notable class is the child_process class and its spawn() method:

const { spawn } = require('child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

When the child_process writes into the standard output pipe, the data event of the stdout (which also extends EventEmitter) will fire. When the output stream encounters an error, the data event is sent from the stderr pipe.

Finally, after the process exits, the close event is fired.

Conclusion

Event-driven architecture allows us to create systems which are decoupled but highly cohesive. Events represent the result of a certain action, and 1..n listeners can be defined to listen and react to them.

In this article, we've dived into the EventEmitter class and its functionality. We've instantiated it and used it directly, as well as extended its behavior into a custom object.

Finally, we've covered some notable functions of the class.

As always the source code is available on GitHub.

Last Updated: September 19th, 2021
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