Article
With the increased complexity of modern software systems, came along the need to break up systems that had outgrown their initial size. This increase in the complexity of systems made it harder to maintain, update, and upgrade them. This paved the way for microservices that allowed massive monolithic systems to...
Robley Gori
In this article, we are going to talk about JavaScript proxies which were introduced with JavaScript version ECMAScript 6 (ES6). We will use some of the existing ES6 syntax, including the spread operator in this article. So it will be helpful if you have some basic knowledge about ES6. What...
Janith Kasun
Josh Simpson
Following the previous article, Understanding OpenGL through Python where we've set the foundation for further learning, we can jump into OpenGL using PyGame and PyOpenGL. PyOpenGL is the standardized library used as a bridge between Python and the OpenGL APIs, and PyGame is a standardized library used for making games...
Vladimir Batoćanin
Scheduling tasks to be performed at a later date, or repeated in a fixed interval, is a very useful feature. For example, newsletter systems or tasks which process information at a set time-frame rely on being scheduled to run at certain time points. Since Spring Boot offers several options, we're...
Guest Contributor
In this brief article we'll be going over how to extract information from a POST body in Express.js. The HTTP protocol provides a number of ways to pass information from a client to a server, with POST bodies being the most flexible and most commonly used method to send...
Scott Robinson
In this article, we'll look into Spring Boot Actuator, which provides built-in production ready endpoints that can be used for monitoring and controlling your application. Monitoring applications may include something as simple as knowing the Health and Info to some complex data like understanding Traffic and Metrics for our application....
Dhananjay Singh
Following this article by Muhammad Junaid Khalid, where basic OpenGL concepts and setup was explained, now we'll be looking at how to make more complex objects and how to animate them. OpenGL is very old, and you won't find many tutorials online on how to properly use it and understand...
Design principles are generalized pieces of advice or proven good coding practices that are used as rules of thumb when making design choices. They're a similar concept to design patterns, the main difference being that design principles are more abstract and generalized. They are high-level pieces of advice, often applicable...
Darinka Zobenica
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